In no event shall LICENSEE sublicense or distribute the PROGRAM, modifications, or BUG FIXES without prior permission from MIT.
#3 sweep program license
Subject to the terms of this Agreement, MIT hereby grants to LICENSEE, solely for a single user and for internal research purposes, a non-exclusive, non-transferable license to: (a) install, execute and display the PROGRAM, only for the singe user (b) create BUG FIXES and (c) modify the PROGRAM only for the purpose of making the PROGRAM compatible with pre-existing LICENSEE networks, platforms and applications.Ģ.2 No Sublicensing or Additional Rights.
#3 sweep program code
NOW, THEREFORE, in consideration of the promises and covenants made herein, the parties hereto agree as follows:ġ.1 “BUG FIX(ES)” shall mean LICENSEE-created code that repairs a MIT identified function of the PROGRAM.ġ.2 "PROGRAM" shall mean the executable and source code known as “Sweep” and related documentation, if any, as they exist on the EFFECTIVE DATE and as can be downloaded from on the EFFECTIVE DATE.Ģ.1 Grant. WHEREAS, LICENSEE desires to license the PROGRAM as defined hereinafter, MIT wishes to have this PROGRAM utilized in the public interest, and WHEREAS, LICENSEE desires to license the PROGRAM on the following terms and conditions. The examples at the end of the video are almost more interesting than the impressive examples at the start.Īs well as being a way to edit photos in new and radical ways you can also see that this has other possibilities in connection with technologies such as VR and 3D printers.This Agreement is made between Massachusetts Institute of Technology with a principal address at 77 Massachusetts Avenue, Cambridge, MA 02139 (“MIT”) and the subscriber above ("LICENSEE"), and is effective at the date the downloading is completed and proper registration/licensee subscriber information submitted ("EFFECTIVE DATE"). It is also good to notice where the technique gets it wrong. However, this is a small matter as video processing gets faster every week. There are a few things to notice - the main one is that parts of the video are speeded up and it is difficult to judge what the real editing speed would feel like. You need to see the video to see how it all works: All of this makes it very fast to create surprising complex and realistic models.
#3 sweep program software
The software also can impose constrains such as parallelism and even snap complete models to a different part of the photo. As the outline is swept down the object it automatically adjusts its size to fit.
If you have used image editing software you will probably already know about magic selection tools that automatically follow edges that you identify. Next a path is drawn on the photo which sweeps the cross sectional shape down the object to create a 3D model. The trick to making it easy is that the draw shapes snap to outlines in the photo. The main restriction is that the objects are symmetrical in cross section.ģ-Sweep allows a human to draw cross sectional shapes - an ellipse say, that defines two dimensions of the object. You might think that this is restrictive, but by varying the size of the shape you can create complex objects. obtained by sweeping a 2D shape along a 3D line. You could do this if the objects you recognized in the photo were true 3D models.ģ-Sweep is a new approach to the problem that makes use of human intelligence with a little clever image processing to build 3D models that you can then edit within the photo in much more sophisticated ways than the 2D approach allows.ģ-Sweep makes use of the observation that most 3D objects are extrusions - i.e. You can do easy things like painting over objects with a background texture or removing parts of objects, but what you can't do is turn an object around, so that it faces another direction, or move the object within the scene. You might see the photo as a 3D scene but the editing tools work with the 2D patches of color that make up the photo. If you have tried your hand at photo editing, you will know that it is an essentially 2D process. You draw a few simple shapes which automatically snap to the object outlines in the photo, drag a few things and you have a complete, textured model that you can manipulate within the photo.