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Graphics from an older version of the GOAL, which include a sign above a mushroom house.
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The two other sprites can be seen by modifying the sprite table and speeding up the animation with this base64-encoded xdelta patch applied to an English ROM:ġsPEAAUCFHNtbDIuZ2IvL2Jhc2Vyb20uZ2IvBaCAAABnoIAABgYuKFGOFkbfPwAA5jAS/Td6WFoAĪAD/EtlBAgAhAQwAAACPmEGcAQARE4JOAxOBhkdSQ4r5MAVTk/0jDP03elhaAAAA/xLZQQIAIQEM Because of the speed of the animation, the cloud disappears after only the first two of the sprites above are used. When the player deletes a savefile, an animation of an explosion in the corresponding pipe is played. (Source: Original TCRF research) Savefile Deletion Explosion Cloud The horizontal pipes were made a bit thicker in the final version, probably to hide Mario when he travels through.Ī thicker version of the floating platforms found throughout the game.Īnother variant of the early platform above that looks as though it's dissolving. The last two 8×8 tiles were replaced with the money bag graphics.
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It was probably shortened to make the HUD less cramped, and an early screenshot indicates that this was changed before the GOAL was. The B isn't used in either version.įound in an early version of the font, this would have been used to indicate time instead of the "T". The final version frees up some of the letter tiles for other graphics, like the money bag. The early font is not shaded at all, and most of the digits have different graphics. These graphics are only present in the Japanese version they were replaced with duplicate title screen tiles in the American and European versions. While largely identical to the final Mario tileset, there are some differences, mostly relating to poses of Mario from the front. Graphics from earlier versions of the game still survive in the ROM.